I feel like gaming, as we’ve discussed it in class, can be used in just about any area to teach someone something in a more engaging way. Games can serve as tutorials to teach a concept that will be applied in the real world. Doing it in a gaming fashion first, allows you to practice and understand what really needs to be done. In that sense, I think gaming could definitely be applied to telecommunications because in any field of study, you’re going to be teaching something to at least one person, or “newbie.” Besides that aspect of gaming, I don’t really see any other ways in which it could be related or efficiently utilized to my major or telecommunications.
Penn State Educational Gaming Commons promotes the idea of gaming within the teaching, learning, and research environment. This is their official website that allows you to look into exactly how they plan on implementing this at Penn State University. This site serves as a hub where PSU faculty, staff, and students can work together with educational games to communicate and collaborate. I thought this was very interesting and tied in perfectly with our discussion of gaming in the classroom.